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Advanced [show]


Cory Landon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his red hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is obsessed with a lost civilization.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Cory Landon, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Chad Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a tan and green handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his wide-brimmed tan hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: Chad was born in the south. At a young age he loved to build and create. A freak accident while working with his Fletcher father left him crippled. He struck the Sailor job and began his own company from there.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job, Military. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Chad Remington, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Woods, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he dresses well, typically a more casual-formal manner. His brown hair has been sun bleached extensively. His half smiles and brown eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Tim Woods, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Chrysoprase (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an entirely green suit with blue socks and a vest with buckled shoes. His black hair is lengthy and is close to two feet long. This amber eyed easterner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Miller, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Kensley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is well dressed, constantly wearing a blue suit, violet shirt, and grey tie. His hair is chestnut, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Blacksmith business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Religious. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Tattersall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 500 sp. Bloodstone (70 gp). Coral (40 gp). Tourmaline (40 gp).


Social Check DCs

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