Chad Norton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green tunic with blue highlights, and long brown pants that bunch up around his shoes. His black hair is thinning but still full. His amber eyes are slightly larger than normal.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Mason in town.
History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and further expansion of business
Bonds: Attractive, Job, Nature, Adventurer. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Hugh Browning, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Junk Dealer. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Doctor, but he got bored and became a Junk Dealer. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Cynical, Mundane. Bonds: Job, Attractive. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp.
Gomory Kelsey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears green trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: Seeks redemption; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Addict. Bonds: Rich, Job, Criminal record. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Roger Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a island tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and human compassion
Flaws: Depressed, Fearful, Racist. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Lance Compton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is renowned for his bright brown suits and hats. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lance was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Attractive, Family, Religious. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 4 (-3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
Possessions: 2000 sp. Cloth of gold vestments (120 gp). Cloth of gold vestments (120 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (200 gp).
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