Raymond Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, tan shirt, and black tie. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Coral (140 gp). Banded agate (16 gp).
Miles Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His small hat is riddled with cuts and holes. He has violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Miles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Guy Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is still thick. His half smiles and violet eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Gardener again; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Attractive, Adventurer, Job. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 10 (+0) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 6000 cp.
Reynard Hayes, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears just a brown suit. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. A gifted student he started as a Detective, but he got bored and became a Stableman. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Enemies, Adventurer, Job, Has a crush. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 600 sp.
Hubert Heiser, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His hair is long and red with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: Hubert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Family. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Freshwater pearl (6 gp). Lapis lazuli (6 gp). 1 Silver holy symbol. 1 Bullseye lantern. 1 Healer’s kit.
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