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NPC Generator

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Advanced [show]


Dustin Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His black hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dustin was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Dustin Stanton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alexandre Ridley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his club. His clothes are grease stained in places. His silver hair is matted, messy, and big. His violet eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Alexandre Ridley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Moonstone (60 gp). Fiery yellow corundum (600 gp). White opal (600 gp).


Social Check DCs


Theodoric Bentham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Map Maker uniform. His hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His eyes are blue and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a island tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. Recently he has begun working with bootleggers and crooks.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Flaws: Antagonistic. Bonds: Job, Criminal record, Nature, Family. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Bentham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 800 sp.


Social Check DCs


Randal Rowley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is renowned for his bright green suits and hats, marred by sweets. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Family, Adventurer. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Randal Rowley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)8 (-1) 10 (+0)17 (+3)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. Red spinel (140 gp). Rhodochrosite (11 gp). Brown-green garnet (140 gp). 1 Antitoxin. 1 Alchemist’s fire. 5 Acid flasks.


Social Check DCs


Lewis Breeden, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. His amber eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. Lewis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Lewis was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and he would like to get married and retire

Ideals: Athletic, Optimist. Bonds: Religious, Family, Has a crush. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Lewis Breeden, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs

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