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Advanced [show]


Tim Springfield, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his pastel robe and has his rapier always slung over his shoulder. His hair is golden and very short. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Tim was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Fearful. Bonds: Adventurer, Attractive, Immigrant. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Tim Springfield, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Jacobs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky yellow painted plate armor. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Criminal record. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Bertram Jacobs, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. Deep blue spinel (600 gp). Moonstone (30 gp). Aquamarine (600 gp). Rock crystal (30 gp). 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs


Gunter Weston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He comes from a rich eastern family. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Fighting. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Gunter Weston, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he's in love

Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Has a crush. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Lance Staurheim, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)12 (+1) 16 (+3)5 (-3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Blue quartz (15 gp). Onyx (20 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Reynard Reed, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His chestnut hair is still thick. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Ploughman like his mother before him.

Motivation: He seems to be bored by most things; and to be a map maker again

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Reynard Reed, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)12 (+1) 17 (+3)15 (+2)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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