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NPC Generator

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Advanced [show]


Bernard Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has chestnut hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Banker for hire.

Motivation: To end his boredom; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Bernard Shelley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


William Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with feathered hat. His white hair and beard is wavy and long. His green eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Terse, Hedonist, PTSD. Bonds: Mentor. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

William Myerscough, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 9
Languages Common, Auran, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his scimitar ready. His brown hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Poor, Military. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Trey Kenley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Star rose quartz (80 gp). Deep blue spinel (300 gp). Amber (60 gp).


Social Check DCs


Rolf Huckabee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a shortbow. His white hair is heavily combed to the left. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered music. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Optimist, Artistic, Gifted, Logical. Flaws: Insomniac. Bonds: Rich. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Rolf Huckabee, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 7 (-2)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 8
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long blonde beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small forest village. Charles was born on a far southern forest where he grew up under the tutelage of his father, an expert Tanner. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Flaws: Selfish. Bonds: Rich, Adventurer, Nature, Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Hampton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 7 (-2)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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