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NPC Generator

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Advanced [show]


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, green, dusty cloak. He is muscular with a powerful set of arms. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants a kiss; and an old rival family wants him found

Ideals: Optimist. Bonds: Family, Rich, In love, Has a crush. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Cumberbatch, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 6
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged -2 / 1d10-4, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lance Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a plains tribe. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Lance Birkenhead, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Don Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: The child of a Beggar, who enjoyed hunting, Don was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and expand his business

Flaws: Shy. Bonds: Rich, Attractive, Job, Nature, Criminal record. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Don Hamilton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 26000 cp.


Social Check DCs


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy black suit. He has a penchant for wearing a ring with an oversized emerald on his right hand. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Expand his business.

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Servant

Voice: Stutters

Attributes [hide]

Gomory Jacobs, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 13000 sp. Hematite (15 gp). Citrine (20 gp). Red garnet (90 gp).


Social Check DCs


Wymar Beckwith, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in violet turtlenecks beneath a brown coat with black slacks, and a wedding ring on his right hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast island. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has comitted a past crime that haunts him to this day; and many drow want him driven away

Flaws: Fearful. Bonds: In love, Enemies, Nature, Criminal record. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Wymar Beckwith, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 18 (+4)15 (+2)
Skills Insight +6, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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