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Advanced [show]


Rolf Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his red robe and has his scythe always slung over his shoulder. He has blonde hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bounty Hunter mother left him crippled. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and to unite with his sister

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Rolf Hayhurst, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Healer’s kit.


Social Check DCs


Kyle Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His golden hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many gnolls want him driven away; and he has passion for adventuring and risk

Ideals: Professionalism, Entrepeneur. Bonds: Adventurer, Military, Enemies. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Kyle Hornsby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)4 (-3)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Rolf Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel armored body suit, with a simple red line shooting up and back down. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Dilettante profession.

History: Rolf was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Rolf Redfield, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Solid gold idol (500 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears a pastel costume with the symbols of the four houses of cards on his torso. He wears his hair in dreadlocks. He is baby faced.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Barkeep, Rolf learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and money/treasure

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Job, Rich. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Rolf Barclay, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His blonde hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Attractive, Mentor, Adventurer. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Hunter Emsworth, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 10000 cp. Alexandrite (1000 gp).


Social Check DCs

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