Gerard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He sports a long chestnut beard, and similarly colored long hair. His face is scarred and worn.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: Gerard was raised in a hard working conservative environment. His childhood dream was to be a Cartwright, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Job. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Lapis lazuli (4 gp). Black pearl (600 gp). Azurite (4 gp). 1 Minor magic item.
Lewis Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north, but his parents moved at a very young age to the east. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Immigrant, Family. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Fire opal (700 gp). Rose (80 gp).
Diggory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is still thick. His blue eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Athletic. Bonds: Nature, Criminal record. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Dustin Brixton, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears pastel cloth garments or leather armor, he is not a threatening figure. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed westerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Jet (150 gp). Jade (150 gp). Jade (150 gp).
Roger Gresham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His long golden hair reaches down to his waist. His amber eyes dart from person to person.
Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Gifted, Justice. Bonds: Military, Immigrant, Slave. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
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