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NPC Generator

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Advanced [show]


Gunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His auburn hair is singed and shortened. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Addict, Antagonistic. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Hallewell, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 3 Antitoxin.


Social Check DCs


Jocelyn Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Athletic. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Jocelyn Kendal, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze, marred by beers. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and to protect his home

Flaws: Ugly, Fearful, Disease. Bonds: Rich, Guardian. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Peter Kinsley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy green suit. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Bonds: Attractive, Adventurer, Mentor, Criminal record, Family. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Bertram Graeme, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30 pp. 1 Bullseye lantern. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs


Percival Thorpe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His hair is short and blonde. He has hazel eyes and a violet hat with a tan feather.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Herbalist and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Philantrophist. Flaws: PTSD, Depressed. Bonds: Job, Nature. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Percival Thorpe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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