Roger Paxton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Shy, Disease, Insomniac. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 50 pp.
Alex Altham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and violet handkerchief worn on his left side. His golden hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Joker, Artistic, Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Cloth of gold vestments (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
William Darlington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan top hat and tan clothes, he is not a threatening figure. His hair is silver and curly. His hazel unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a dire rats raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Disease, Addict, Mundane. Bonds: Religious, Enemies. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Kyle Yeardley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother
Ideals: Fighting, Artistic. Flaws: Addict, Disease, Ugly. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp. Moonstone (80 gp). Onyx (80 gp).
Diggory Kelsey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a warhammer. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!