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Advanced [show]


Shane Wentworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His hair is long and golden with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He has gleaming, smiling blue eyes.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Entrepeneur, Gifted. Bonds: Adventurer, Enemies. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Shane Wentworth, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 7 (-2)9 (-1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 15000 cp. Citrine (20 gp). Amber (40 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Justin Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Gifted, Persistence. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Justin Pickering, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 7 (-2)13 (+1)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Gunter Gresham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (800 gp).


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His white hair is still thick. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

John Gresham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. Black velvet mask with numerous citrines (80 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insomniac, Racist. Bonds: Rich, Immigrant, Religious. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Odo Graeme, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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