Frederick Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Frederick was raised in a hard working conservative environment. His childhood dream was to be a Armorer, but he was a colossal failure. He now owns his own business.
Motivation: Sabotage a competitor.
Flaws: Ugly, Disease, Impulsive. Bonds: Job. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Ralf Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and very short. His brown eyes peer out from beneath his broad brown hat.
Personality: Calm and collected, he is a well trained Masseuse. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Masseuse. He has drifted from career to career and currently works as a Masseuse.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Flaws: Addict, Disease. Bonds: Attractive, Slave, Job. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Percival Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He is wearing a long, red, dusty cloak. His blonde hair is knotted and matted. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a brothel owner, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and doesn't want to be a stableman and was forced into it by his family
Ideals: Gifted, Optimist. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1600 sp.
Gerard Darby, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear flannel, marred by chocolates. His auburn hair is long and unkept. His amber eyes are passionate and lively.
Personality: This man loves writing and to teach people writing more than just about anything. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in the west his family was never financially stable. He moved out east to avoid the crime he committed. He has never given up on his writing dream.
Motivation: A rival would like him out of the picture.
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Poor, Criminal record. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Amber (120 gp). Obsidian (14 gp). Red spinel (120 gp).
Trey Shelley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.
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