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NPC Generator

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Advanced [show]


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his black robe and has his flail always slung over his shoulder. His red hair is greasy and uncared for. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across

History: He got into the Miller business at a young age. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and balancing his hectic life and new miller responsibilities is difficult

Flaws: Ugly, Greedy. Bonds: Criminal record, Job, Slave. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Copeland, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)12 (+1) 9 (-1)8 (-1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2900 sp. Blue quartz (7 gp).


Social Check DCs


Patrick Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a brewer and was forced into it by his family

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Middleton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His hair is cut close to his head. He has several tiny jet earrings on each ear.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He was granted necromantic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and to be a brewer again

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Job, Family. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Winthrop, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cory Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His golden hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Merchant for hire.

Motivation: He is content; and wants to open a new tavern

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Cory Sharps, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)15 (+2) 5 (-3)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 7
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Red spinel (120 gp). Deep blue spinel (300 gp). Moonstone (80 gp).


Social Check DCs


Peter Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a lance on his belt. His white hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Military. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Peter Sheldon, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 26000 cp.


Social Check DCs

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