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NPC Generator

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Advanced [show]


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is typically in his Detective uniform. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He struck the Detective job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Impulsive, Disease. Bonds: Job, Immigrant, Rich. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Wymar Kelsey, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 18 (+4)9 (-1)
Skills Deception +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Black pearl (700 gp). Golden pearl (120 gp). Jet (120 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Ralf Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His auburn hair is slicked back into a classic pompadour. This green eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Blacksmith, Ralf learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Fearful. Bonds: Job, Nature, Guardian. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Bradford, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills History +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Hunter Bentley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean brown cloak covering his clean studded leather, and is pretty ugly. He has styled his white hair well, parting it to the left. His thin eyebrows rest above his beady violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the north

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Debt. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Hunter Bentley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Theodoric Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and auburn with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: He was born at the edge of vast island. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Nature, Immigrant. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Theodoric Westbrook, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp. Jet (110 gp). Moss agate (11 gp). Black pearl (300 gp).


Social Check DCs


Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Adelard Tatum, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2

Possessions: Just what you see.


Social Check DCs

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