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Advanced [show]


Gilbert Landon, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion

Flaws: Greedy. Bonds: Job, Adventurer, Mentor, Immigrant. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Gilbert Landon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Lapis lazuli (12 gp). Red spinel (50 gp).


Social Check DCs


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown coat over a pastel low-cut shirt, and a broad hat upon his head. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Bonds: Criminal record, Nature, Rich. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Heward Staurheim, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. 1 Masterwork Common Melee.


Social Check DCs


Henry Asheton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is styled in orderly dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Fighting, Impeccable. Flaws: Lazy, Ugly. Bonds: Family, Has a crush. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Henry Asheton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a colorful flower in his white hair. He has several tiny aquamarine earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His arcane abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Theodoric Clapham, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His black hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Disease. Bonds: Attractive, Guardian, Family, Poor. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

William Gracey, Male Human Fighter 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 10000 cp. Rich purple corundum (800 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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