Charles Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is dressed in an above average manner. His hair is blonde, silky, and of moderate length. His green eyes peer out from beneath his small pastel hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west. He moved out east to avoid the crime he committed. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant, Criminal record. Occupation: Bather
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Henry Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His chestnut hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 4 years.
Motivation: A rival would like him out of the picture; and to end his boredom
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Mentor. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 400 gp.
William Kitchur, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a yellow costume with the symbols of strength on his torso. He is tall, broad shouldered and powerfully built. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: William lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality; and doesn't want to be a bricklayer and was forced into it by his family
Ideals: Joker. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Jade (40 gp).
Norman Washington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is renowned for his bright black suits and hats. His black hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he would like to get married and retire
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Family, Has a crush. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 5 (-3) | 8 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Tiger eye turquoise (15 gp).
Gilbert Wellington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is brown and curly. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
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