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Advanced [show]


Geoffrey Stanford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His blonde hair is thinning but still full. This violet eyed easterner is not easily forgotten.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Religious. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Geoffrey Stanford, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 9 (-1)10 (+0)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. Brown-green garnet (120 gp). Eye agate (14 gp). Red-brown spinel (120 gp).


Social Check DCs


Hunter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is wearing the road beaten gear of a warrior. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Bather, Hunter learned a great deal about his father's area of expertise. His childhood dream was to be a Adventurer, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes; and to be a adventurer again

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Attractive, In love. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Hunter Wedgwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Roland Compton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a small bristly mustache and wavy golden hair. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and seeks redemption

Ideals: Fighting, Artistic. Flaws: Disease, Mundane. Bonds: Criminal record. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Roland Compton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)18 (+4) 6 (-2)8 (-1)
Skills Deception +1, History +6
Senses Passive Perception 8
Languages Common, Infernal, Undercommon, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Black pearl (900 gp). Freshwater pearl (16 gp).


Social Check DCs


Solomon Nibley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of luck around his neck, and a hand crossbow on his belt. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He is greedy; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Solomon Nibley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Barton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is brown and curly. His gray eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

John Barton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)17 (+3) 10 (+0)11 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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