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NPC Generator

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Advanced [show]


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His wide-brimmed hat is riddled with cuts and holes. He has hazel eyes.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Logical, Entrepeneur. Flaws: Ugly, Addict. Bonds: Family, Job. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Chad Marley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: This western man wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His clothes are grease stained in places. He has a white handlebar mustache and slicked back white hair. His thin eyebrows rest above his beady amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Fisher business at a young age. He helped his mother out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Job. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

William Staurheim, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)3 (-4) 15 (+2)7 (-2) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth -2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -2 / 1d8-4, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy violet pantaloons and a brown scarf. With a patchy blonde beard and wild blonde hair. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Carpenter, Trym learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Poor, Guardian, In love, Job. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Trym Blyth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. His white hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Flaws: Disease. Bonds: Mentor. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Trym Kelsey, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp. 2 Alchemist’s fire.


Social Check DCs


Theobald Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His auburn hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Ploughman father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Ploughman; and he wants to get laid

Ideals: Athletic, Logical. Flaws: Disease, Antagonistic. Bonds: Has a crush. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Theobald Hornsby, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. 1 Everburning torch. 3 Alchemist’s fire. 4 Holy water.


Social Check DCs

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