Gerald Blankley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean grey cloak covering his clean studded leather. He is bald on top and has large red tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 80 pp. Rhodochrosite (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Everard Blyth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Servant does. His deerstalker hat is riddled with cuts and holes. He has gray eyes and a pastel hat with a blue feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Servant.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Rich. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 13000 sp. 1 Minor magic item.
Gilbert Denholm, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are violet and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: He got into the Cartwright business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and someone believes him a fraud
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Job, Family, Enemies. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 8000 cp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Gold and topaz bottle stopper cork (800 gp).
William Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: William is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: When he was but 8 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and human compassion
Flaws: Depressed, Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. Moss agate (4 gp). Sard (30 gp). Eye agate (4 gp). Deep blue spinel (1100 gp).
William Ashley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears just a white suit, and a wedding ring on his right hand. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Fearful. Bonds: In love, Job, Nature, Poor. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!