Roger Marleigh, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a green vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long auburn hair kept up in a rat tail. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Gifted. Flaws: Ugly, Addict, Depressed. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Anselm Carlisle, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt, and carries monstrous two handed axes. He has no hair. His blue eyes have a joyful gleam in them most of the time.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a plains tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Obsidian (14 gp).
Kody Colton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise green.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Depressed. Bonds: Immigrant, Family, Adventurer. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
William Byron, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white shirt with thin brown vertical stripes and grey pants. His chestnut hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Mercenary profession.
History: Born to a Mercenary, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: To be a Mercenary again; and to prove his worth to the world
Ideals: Joker. Flaws: Racist, Impulsive. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Chad Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with feathered hat. His chestnut hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. He misses his home and complains about the freezing weather, even in summer.
History: Chad was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.
Motivation: To end his boredom.
Ideals: Pacifist, Persistence. Bonds: Poor, Attractive, Immigrant. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Black pearl (900 gp). Alexandrite (900 gp). Rock crystal (50 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.
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