Gomory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is long and black with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has violet eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: In love, Immigrant. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp.
Percival Southey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is renowned for his bright green suits and hats, marred by sweets. He has black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined. Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Norman Deighton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: The child of southern immigrants he idolized his father. After coming to the age of reason, Norman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 80 pp. Zircon (50 gp).
Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his pastel robe. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gunter was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Has a crush, Family. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3000 sp.
Gerald Ansley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple violet robe with black stripes complete with hood. He has styled his white hair well, parting it to the left. This gray eyed easterner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Sellsword, who enjoyed hunting, Gerald was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic. Flaws: Shy, Racist. Bonds: Nature. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.
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