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NPC Generator

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Advanced [show]


Alexandre Denholm, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: He got into the Mortician business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Mortician.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Terse. Bonds: Job, Attractive. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Alexandre Denholm, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His auburn hair, when down, is lengthy. His fierce violet eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Sellsword profession.

History: Born in the west to a Armorer, Henry learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Terse, Greedy. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Heiser, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly whips and warhammers. His hair, while still mostly white, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Military. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Roger Garrick, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 7 (-2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (110 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Good lock. 1 Bullseye lantern. 1 Simple lock.


Social Check DCs


Richard Crawford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His black hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Further he is a bit of a stoner and is frequently out of it.

History: Richard was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: To protect his home; and his relatives are trying to arrange a marriage

Flaws: Addict. Bonds: Attractive, Poor, Family, Guardian. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Crawford, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)13 (+1) 7 (-2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Charles Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his auburn hair well, parting it to the left. He has a tattooed face.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Charles was born in the north. At a young age he loved to build and create. His childhood dream was to be a Carpenter, but he was a colossal failure. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and someone believes him a fraud

Ideals: Persistence. Bonds: Attractive, Job, Enemies. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Charles Stanley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Breastplate.


Social Check DCs

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