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Advanced [show]


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large black jacket, and is pretty ugly. He has no hair. His eyes are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Mercenary soon after.

Motivation: To be a Apothecary again; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Gerard Marley, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics -1, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +4

Possessions: 500 gp. 1 Holy water. 4 Smokesticks. 2 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Armorer uniform and is in decent physical shape. His black hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Melancon, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)11 (+0) 17 (+3)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Lance Axton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large brown jacket. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Lance Axton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and carries whips. His golden hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Slave. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Don Barlow, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Budd, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly warhammers and greataxes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Philantrophist, Logical. Bonds: Criminal record, Attractive. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Norman Budd, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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