Roland Weston, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Layabout. His auburn hair is kept up in a ponytail inside a broad hat. His amber eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roland's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and expand his business
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Attractive, Military. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2900 sp.
Roger York, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Marshal does. With bright silver hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.
Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Bonds: Job, Attractive, Criminal record, Poor. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 19000 cp. Finely wrought small gold bracelet (90 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (500 gp).
Kody Kitchur, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears grey painted combat armor at almost all times. He wears a Stetson hat to hide his balding. He has a dull look in his blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Kody was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Bonds: Religious, Criminal record, Poor, Adventurer. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.
Trym Rylan, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Seamstress. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments
History: Trym was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Thomas hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and he's repulsed by the pc
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
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