Hugh Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a moderate pudge and is not very fit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Depressed, Hedonist. Bonds: Rich, Family, Debt. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Carnelian (80 gp). Zircon (80 gp). Black pearl (400 gp). Brown-green garnet (60 gp).
Balimaar Clapham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long red hair kept up in a rat tail. He has a tattooed face.
Personality: He is irascible and easily irritated. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. By chance he met his brother recently and the two have been together since.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Family. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Raymond Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He has shaved his head bald. His green eyes are passionate and lively.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. His arcane abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2600 sp. Gold and topaz bottle stopper cork (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Lewis Kendal, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He sports a flattop hair cut. His eyes are hazel and catlike.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. In his 14th year, his parents were killed by a goblins raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: Many goblins want him driven away; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Rich. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is renowned for his bright green suits and hats. His golden hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and he is content
Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Has a crush, Nature, Job. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp.
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