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Advanced [show]


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a yellow coat with black slacks. He has a slight overbite and is overall scrawny. His red hair, when down, is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerald was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)8 (-1) 8 (-1)18 (+4)
Skills Intimidation +6, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a green cloak and cross-gartered black stockings. Beneath his clothing is a huge mess of scar tissue. He keeps his red hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist. Flaws: Mundane. Bonds: Slave, Mentor, Military. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

John Thorpe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 7 (-2)15 (+2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing colorful clothing, dressed as a Jeweler. He has a hunchback. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Dyer father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Drogo Kelsey, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 8
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Nicholas Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Nicholas Tattersall, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Solomon Snape, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. He has several tiny emerald earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. In his 10th year, his parents were killed by a illithids raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and money/treasure

Ideals: Justice, Fighting. Flaws: Mundane. Bonds: Rich, Enemies, Family. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Snape, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)14 (+2) 17 (+3)6 (-2)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 300 gp.


Social Check DCs

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