Robert Nash, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Robert studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against brigands; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Chrysoprase (30 gp). 1 Minor magic item.
Bertram Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Ideals: Gifted, Philantrophist. Bonds: Attractive, Enemies, Poor. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate.
William Sheldon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He keeps his long brown hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Assassin, William learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job, Nature, Military. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Shane Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. His skin is fair and his fingers are delicate and long. His silver hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Emotional. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Richard Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. With a patchy golden beard and wild golden hair. He has several tiny amethyst earrings on each ear.
Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich southern family. Richard was born on a far southern forest where he grew up under the tutelage of his mother, an expert Scribe. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Ideals: Impeccable. Bonds: Rich, Family, Immigrant. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
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