Guy Gentry, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. His hair is long and blonde with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a dull look in his gray eyes.
Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Insane, Impulsive. Bonds: Attractive, Adventurer, Religious. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Lance Langston, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He very much looks the part of a Navigator. His whole body is exceptionally muscular. He wears his brown hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has worked as a Navigator like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp. 1 Half-Plate. 1 Half-Plate.
Alexandre Sherwood, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears blue painted combat armor at almost all times. His tied-back hair is blonde. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Secretive. Bonds: Adventurer, Poor, Criminal record. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 3000 cp. 1 Minor magic item.
Norman Wakefield, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His golden hair is knotted and matted. His violet eyes peer out from beneath his feathered blue hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Ideals: Justice, Professionalism. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Halfling
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Lance Fidget, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man is wearing colorful clothing, dressed as a Jeweler. His tied-back hair is black. He has a dull look in his violet eyes.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Disciplined, Artistic, Fighting. Flaws: Shy. Bonds: Rich. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
