Kody Ansley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His auburn hair and beard is wavy and long. His eyes are gray.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He was granted divine powers by his dying brother.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Family, Rich. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Roland Stanford, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His golden hair, when down, is lengthy. He wears a mask on his face.
Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Herbalist, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 10 pp.
Everard Thackeray, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy brown suit. He wears a wide-brimmed hat to cover his moderate length white hair. He has brown eyes.
Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.
History: The child of a Assassin, who enjoyed hunting, Everard was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 17000 cp.
Miles Royal, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a tan suit, blue shirt, and black tie. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Don Westcott, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he typically wears white cloth garments or leather armor. His chestnut hair is greasy and uncared for. His amber eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and he feels threatened by others
Flaws: Ugly, Mundane, Fearful. Bonds: Slave, Enemies. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp.
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