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Advanced [show]


Peter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly ceremonial daggers and longbows. His golden hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Peter Marlowe, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Alex Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His silver hair is slicked back into a classic pompadour. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: Alex was born the youngest of three triplets. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Alex Kitchur, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)18 (+4) 11 (+0)14 (+2)
Skills Arcana +6, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Obsidian (10 gp). Pink pearl (130 gp). Bloodstone (50 gp). Red garnet (130 gp). 1 Minor magic item.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with Stetson hat. His hair is white and curly. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Priest, but he got bored and became a Gardener. He then took over the family business and is one of the better Gardener for hire.

Motivation: He's in love; and he has a crush on the local priest

Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Job, Has a crush. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Heward Marleigh, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Chrysoprase (30 gp). Golden pearl (40 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy black suit. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Soapmaker, Roger learned a great deal about his father's area of expertise. Roger was born on a far southern desert where he grew up under the tutelage of his father, an expert Soapmaker. He has worked as a Soapmaker like his father before him.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Insomniac, Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Roger Garrick, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears a wide-brimmed hat to cover his moderate length red hair. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Glassblower in town.

History: Born to a Fisher, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Shy. Bonds: Job, Poor, Military. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Lance Merton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 15000 cp.


Social Check DCs

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