Thomas Badger, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Violet garnet (300 gp). 1 Antitoxin. 1 Tanglefoot bags. 2 Alchemist’s fire.
Simon Leighton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: Born in the west to a Locksmith, Simon learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted from career to career and currently works as a Locksmith.
Motivation: He wants to get laid; and he's attracted to the pc
Flaws: Shy. Bonds: Military, Job, Immigrant, Has a crush. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 18000 cp.
Lance Weston, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple brown robe with black stripes complete with hood, and sports empty pouches on his belt. He wears a top hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.
History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Addict, Shy, Racist. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Rhodochrosite (16 gp). Silver pearl (110 gp). Red garnet (110 gp).
William Ashley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Insane, Antagonistic. Bonds: Religious. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A silver and pearl hairclip (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Robert Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. He is bristling with hidden weapons, mostly glaives and greatswords. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a red hat with a grey feather.
Personality: Eccentric and domineering, Robert will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.
Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Impeccable. Bonds: Criminal record, Adventurer, Family. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
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