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NPC Generator

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Advanced [show]


Arnold Beverly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His white hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Arnold Beverly, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (4 gp). Alexandrite (200 gp).


Social Check DCs


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a tan poncho over his likewise colored trousers and shirt. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

William Wedgwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)5 (-3) 10 (+0)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Nicholas Alston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears bulky brown painted plate armor. His hair is golden and curly. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has never given up on his dancing dream.

Motivation: Regain custody of his son; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Nicholas Alston, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Frederick Home, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. He wears his golden hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Philantrophist, Justice. Bonds: Military, Attractive. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Frederick Home, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 5 (-3)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he sports red clothing, slightly heavier than average wear. His chestnut hair has been sun bleached extensively. His gray eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: Gifted from a young age, Trym studied abroad. He was an apprentice working in his mother's forge. He struck the Sculptor job and began his own company from there.

Motivation: To be a Jeweler again; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Eastaughffe, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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