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NPC Generator

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Advanced [show]


Trym Palomarez, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His long chestnut hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Butcher, Trym learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Butcher.

Motivation: To be a Detective again.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Trym Palomarez, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Tiger eye turquoise (4 gp). Deep green spinel (130 gp). Violet garnet (600 gp).


Social Check DCs


Conrad Snape, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Fisher, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Professionalism, Justice, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Conrad Snape, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Nature +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He has wavy silver hair. He has a tattooed face.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Enemies, Military. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Ernest Beckwith, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Carved bone or ivory statuette (40 gp).


Social Check DCs


Don Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is still thick. His green eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Doctor, Don learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Doctor soon after.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Don Hornsby, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 1 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 3 (-4)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large blue mantle and cape that has been intricately interwoven into his pastel robe. His black hair is cut jaggedly and amateurishly. His eyes are likewise amber. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Weaver in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Nicholas Dalton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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