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Advanced [show]


Miles Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white costume with the symbols of luck on his torso. His hair is short and chestnut. His blue eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Animal Trainer in town.

History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 5 years.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Joker. Bonds: Job, Immigrant, Poor, Family. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Miles Dayton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He served in the navy to pay for his family's outstanding loans. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Artistic. Flaws: Addict, Impulsive. Bonds: Attractive, Military. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Trym Melancon, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Reynard Washington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is red. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his son. Heartbroken, Reynard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Shy. Bonds: In love, Rich. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Washington, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)18 (+4) 7 (-2)17 (+3)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 8
Languages Common, Elven, Goblin, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. Citrine (70 gp). Alexandrite (400 gp). Peridot (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His blonde hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and he is greedy

Flaws: Shy. Bonds: Military, Immigrant, Rich, Family. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Peter Sheldon, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Chad Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of his god on his torso. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He has a brown handlebar mustache and slicked back brown hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the old dungeon and found the beat up axe and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Religious, Nature, Family. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Chad Elton, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 40000 sp. Fire opal pendant on a fine gold chain (400 gp). A roughly beaten golden orb (130 gp). Carved bone or ivory statuette (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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