Ralf Middleton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man sports tan clothing, slightly heavier than average wear and is in decent physical shape. His head has been shaved. His thin eyebrows rest above his beady amber eyes.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. 1 Everburning torch. 1 Alchemist’s fire.
Dean Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver and very short. He is baby faced.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He also has developed a complete distrust of the Bowyer profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He struck the Bricklayer job and began his own company from there.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic, Gifted. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. 3 Alchemist’s fire.
Miles Hayley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are brown.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Disease. Bonds: Rich, Job, Adventurer, Slave. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2800 sp. 1 Silk rope. 1 Disguise kit.
Richard Hallewell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports grey clothing, slightly heavier than average wear. He has a long white beard with little hanging trinkets. His gray eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: Richard hails from a village terrorized by brigands. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands.
Ideals: Opinionated, Persistence. Bonds: Enemies, Debt. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1400 sp. 2 Acid flasks. 1 Alchemist’s fire. 3 Smokesticks.
Raymond Riley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a blue shirt with thin violet vertical stripes and blue pants. His clothes are grease stained in places. He has white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.
History: Raymond hails from a village terrorized by dire rats. After coming to the age of reason, Raymond took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
