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NPC Generator

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Advanced [show]


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His deerstalker hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly, Disease, Secretive. Bonds: Enemies. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Odo Kelsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Geoffrey Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with black and grey striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair up. His gray eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting. Bonds: Job, Military, Slave, Family. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Geoffrey Tyndall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)15 (+2) 10 (+0)16 (+3)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1900 sp. Red garnet (150 gp). Brown-green garnet (150 gp). Lapis lazuli (7 gp). 1 Masterwork studded leather.


Social Check DCs


Don Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His black hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south, but his parents moved at a very young age to the west. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Religious, Immigrant, Enemies. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Don Westcott, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Hugh Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length blonde hair. His amber eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich southern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Entrepeneur, Optimist. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Hugh Charlton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Justin Reed, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair up. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Insane, Fearful. Bonds: Attractive, Religious, Criminal record. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Justin Reed, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 31000 sp.


Social Check DCs

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