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NPC Generator

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Advanced [show]


Roger Tindall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His auburn hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Roger's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Insane, Antagonistic. Bonds: Criminal record, In love, Job. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Tindall, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Reid, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green coat over a black low-cut shirt, and a broad hat upon his head. His white hair is lengthy. He has a dull look in his amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Dilettante, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Athletic, Philantrophist, Impeccable. Bonds: Rich, Family. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

William Reid, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Joker, Gifted. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Gerald Myerscough, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Everard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Many giants want him driven away; and balancing his hectic life and new marshal responsibilities is difficult

Bonds: Attractive, Enemies, In love, Poor, Job. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Everard Wilberforce, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 3 Thunderstones.


Social Check DCs


Raymond Hampton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a wide-brimmed hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Professionalism. Flaws: Disease, Addict. Bonds: Religious. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Raymond Hampton, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)16 (+3) 17 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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