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NPC Generator

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Advanced [show]


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. He has brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a island tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Family, Adventurer. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Heward Mitchell, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. Alexandrite (400 gp). Onyx (60 gp). Azurite (9 gp).


Social Check DCs


Roland Marley, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a red top hat and red clothes. His black hair is singed and shortened. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 8 years.

Motivation: To settle down with his crush; and to be a marshal again

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job, Has a crush. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Roland Marley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Nash, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with red socks and a vest with buckled shoes. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heward was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Flaws: Insomniac. Bonds: Attractive, Guardian, Military, Job. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Heward Nash, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Randal Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His blue eyes peer out from beneath his top white hat.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Mayor, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Bonds: Attractive, Has a crush, Criminal record, Military, Job. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Randal Prescott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 7000 cp.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Bounty Hunter uniform. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west. A gifted student he started as a Glassblower, but he got bored and became a Bounty Hunter. He struck the Bounty Hunter job and began his own company from there.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and sabotage a competitor

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Godfrey Staurheim, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp.


Social Check DCs

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