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NPC Generator

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Advanced [show]


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Artistic. Bonds: Job, Nature, Religious. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Alex Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Reynard Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He has wavy red hair. His gray eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Roofer. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Reynard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: To unite with his brother; and he seems to be bored by most things

Ideals: Fighting, Optimist, Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Reynard Hornsby, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Stealth +0
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and to prove his worth to the world

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Attractive, Family, Slave. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Gomory Barlow, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Alexandrite (700 gp). Silver pearl (160 gp). Peridot (40 gp).


Social Check DCs


Dustin Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a tan and black robe with the hood down. His silver hair is unkempt and raggedy. His fierce hazel eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Poor. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Dustin Dayton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 3 Holy water. 2 Acid flasks.


Social Check DCs


Robert Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His red hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He desires power and/or immortality; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Fighting. Bonds: Adventurer, Immigrant, Rich, Family. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Robert Atterton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)8 (-1) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs

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