Miles Asheton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his red hair well, parting it to the left. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and many orcs want him driven away
Ideals: Gifted. Flaws: Ugly, Shy. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Raymond Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. His small hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Job, Family. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Balimaar Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. His moppish auburn hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Balimaar studied abroad. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Arnold Darby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is drawn into a tight pony tail with a skull scrunchie. This hazel eyed northerner is not easily forgotten.
Personality: This man loves writing and to teach people writing more than just about anything. He is an amazing painter.
History: Arnold was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: To unite with his brother; and he feels kind of lost in life
Ideals: Athletic, Artistic, Gifted. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Jocelyn Axton, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is long and white with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His hazel eyes peer out from beneath his small yellow hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
