Alexandre Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a slight overbite and is overall scrawny. His hair is red and curly. His eyes are likewise hazel.
Personality: He acts crazy and hedonistic. He has all his life been fascinated with writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 42000 sp. Tourmaline (50 gp). Deep green spinel (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man dresses in blue turtlenecks beneath a red coat with black slacks. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Athletic, Opinionated, Pacifist. Flaws: Mundane. Bonds: Attractive. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Obsidian (4 gp). 1 Spyglass. 1 Healer’s kit.
Peter Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of drow once and for all.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Insane, Antagonistic. Bonds: Enemies, Rich. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Arnold Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. His thin eyebrows rest above his beady amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Trey Gentry, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear black clothing when he does not wear armor. He has styled his golden hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Dyer for hire.
Motivation: Wants to open a new tavern; and wants his loneliness to end
Bonds: Attractive, Job, Rich, Mentor, Has a crush. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 10000 cp.
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