Odo Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is dressed in a clean red cloak covering his clean studded leather. His black hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: He was born into a rich family. A freak accident while working with his Guard mother left him crippled. He now mingles about in high society.
Motivation: He has money and likes to spend it; and wants a kiss
Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
Heward Morton, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit. He is bristling with hidden weapons, mostly nunchakus and pickaxes. His hair is brown and very short. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He enjoys reading and quiet.
History: Heward was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Job, Military. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Miles Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to hide his balding. His green eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Body Guard profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Tourmaline (100 gp). 4 Antitoxin. 2 Tanglefoot bags.
Gerald Sherwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tan costume with the symbols of his god on his torso. He sports a long golden beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.
History: The child of a Actor, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac, Depressed. Bonds: Military, Nature. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. Carnelian (40 gp).
Clerebold Everly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He dresses well, typically a more casual-formal manner. His brown hair is cut short. He has several tiny jet earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich northern family. His childhood dream was to be a Cook, but he was a colossal failure. He struck the Courier job and began his own company from there.
Motivation: An old rival family wants him found; and further expansion of business
Flaws: Shy. Bonds: Attractive, Rich, Family, Job. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Jet (40 gp). Tiger eye turquoise (9 gp). 1 Simple lock. 1 Silver holy symbol. 1 Good lock.
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