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Advanced [show]


Rolf Sherwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his red hair in a pixie cut. His thin eyebrows rest above his beady blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Rolf Sherwood, Male Human Fighter 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 20000 cp. Amber (40 gp). Banded agate (4 gp). Blue star sapphire (900 gp).


Social Check DCs


Hubert Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: His father raised him in a mountain cabin. His childhood dream was to be a Knight, but he was a colossal failure. He has drifted from career to career and currently works as a Tailor.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Nature, Job. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Hubert Hadlee, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, black shirt, and green tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His silver hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of southern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted, Fighting. Bonds: Adventurer, Immigrant. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Kody Cooper, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Robert Marlowe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and to protect his home

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Robert Marlowe, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold dragon comb with red garnet eye (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His golden hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Bertram Bradly, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Old masterpiece painting (800 gp). Silver comb with moonstones (500 gp). 1 Thunderstones. 3 Tanglefoot bags.


Social Check DCs

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