Arnold Easton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long blonde beard with little hanging trinkets. His eyes are likewise amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Athletic, Philantrophist, Logical. Bonds: Poor. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Theodoric Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent father
Ideals: Fighting. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
Possessions: 100 gp.
Anthony Pickering, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He has gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His arcane abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of specialists.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Secretive, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 19000 cp.
Hubert Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a pixie cut. His eyes are green and beady.
Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Disease. Bonds: Family, Poor, Adventurer. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 2000 cp.
Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Masseuse. He is bristling with hidden weapons, mostly crossbows and axes. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Flaws: Addict, Antagonistic, Racist. Bonds: Criminal record, Mentor, Job. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 cp. 1 Minor magic item.
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