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NPC Generator

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Advanced [show]


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly shortspears and kukris. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Hedonist, Addict. Bonds: Criminal record, Immigrant. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Guy Reid, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Peter Hallewell, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)10 (+0) 11 (+0)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Stanley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple black robe with blue stripes complete with hood. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and someone believes him a fraud

Ideals: Athletic. Flaws: Terse. Bonds: Criminal record, Religious, Enemies. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Stanley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His hair is red and curly. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Blythe, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Chad Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He became a Armorer soon after.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Family, Job. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Chad Everly, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)9 (-1) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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