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NPC Generator

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Advanced [show]


Dustin Alston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His chestnut hair is still thick. His eyes are likewise violet. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his mother was called into army service. He moved out south to avoid the crime he committed. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Hedonist, Insomniac. Bonds: Attractive, Criminal record, Military. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Dustin Alston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 14 (+2)4 (-3)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Solomon Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white shirt with thin pastel vertical stripes and green pants. His golden hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Painter, who enjoyed hunting, Solomon was taken on many hunting expeditions. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and doesn't want to be a tailor and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Nature, Family. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Solomon Staurheim, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Peridot (70 gp). Azurite (6 gp).


Social Check DCs


Justin Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His hair is black and curly. His fierce green eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of goblins once and for all.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Justin took refuge in the large cave and found the beat up bow and armor he uses now. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Bonds: Attractive, Enemies, Nature, Immigrant, Job. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Justin Denholm, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)17 (+3) 14 (+2)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky grey painted plate armor. His long red hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Anselm studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Blacksmith job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Anselm Tindall, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 44000 sp. Aquamarine (1000 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Rhodochrosite (15 gp).


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Miner uniform. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Bertram hails from a village terrorized by drow. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Pacifist, Gifted. Bonds: Job, Enemies. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Heiser, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 12 (+1)7 (-2)
Skills Arcana +6, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Elven, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. Fiery yellow corundum (400 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs

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