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NPC Generator

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Advanced [show]


Hugh Hale, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. His hair, while still mostly silver, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north. A gifted student he started as a Bowyer, but he got bored and became a Doctor. He then took over the family business and is one of the better Doctor for hire.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant, Job. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Hugh Hale, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Don Southey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His long red hair is drawn into a two foot long braid. His eyes are blue and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Slave, Rich. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Southey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. Azurite (10 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He carries a battered flail and tarnished hand crossbow as well. His long red hair is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Arnold hails from a village terrorized by dire rats. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and many dire rats want him driven away

Ideals: Fighting, Gifted. Flaws: Impulsive, Racist. Bonds: Enemies. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Gladstone, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Gunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. His golden hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: He is a Jackalwere in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Opinionated, Professionalism. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Gunter Spaulding, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Manfred Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Actor does. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Actor for hire.

Motivation: Further expansion of business.

Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Job, In love. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Manfred Cumberbatch, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Black pearl (400 gp). Aquamarine (400 gp).


Social Check DCs

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