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NPC Generator

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Advanced [show]


Godfrey Compton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his white hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Flaws: Insane, Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Godfrey Compton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)10 (+0) 7 (-2)6 (-2)
Skills Intimidation +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Masterwork Artisan’s tools.


Social Check DCs


Trym Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Bonds: Attractive, Job, Adventurer, Criminal record, Rich. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Trym Pickering, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Ignan, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Citrine (70 gp). Malachite (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky grey painted plate armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has shaved his head bald. His blue eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Religious, Mentor. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Hartford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Guy Landon, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tight fitting brown shirt and pants. His skin is also unnaturally pale. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Flaws: Ugly, Addict. Bonds: Job, Poor, Criminal record. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Guy Landon, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved bone or ivory statuette (70 gp). An abacus with copper, silver and gold markers (110 gp). Silver comb with moonstones (200 gp). 1 Masterwork Light wooden shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is greasy and uncared for. His violet eyes are slightly larger than normal.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Logical. Flaws: Ugly. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Ralf Marley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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