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NPC Generator

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Advanced [show]


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. Anthony was born on a far eastern island where he grew up under the tutelage of his father, an expert Fisher. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Pacifist, Fighting. Bonds: Attractive, Immigrant, Has a crush. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Heiser, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His red hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Religious, Job. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Berkeley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Trym Tyndall, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Gomory Snape, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large tan jacket and is in decent physical shape. His hair is auburn and very short. His eyes are likewise amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: Gomory hails from a village terrorized by illithids. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge.

Flaws: Antagonistic, Fearful. Bonds: Enemies, Adventurer. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Gomory Snape, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp. Silver comb with moonstones (100 gp). Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of his god around his neck, and a scythe on his belt. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Criminal record. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Everard Ansley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 4000 cp. 1 Darkwood Buckler. 1 Buckler.


Social Check DCs

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